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Why is the lighting messed up on Blender made Static Meshes?
Development
Rendering
question
,
unreal-engine
,
Lighting
,
UE4
Sebomon_1
(SebastianWilliams)
March 21, 2014, 11:01pm
12
I’m using 2013 and isn’t the second UV supposed to hold the Lightmap?
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