So… They duplicate the same variable in the ACharacter class and in the UCharacterMovementComponent class too. (that’s curling the curl).
I expected a replicated variable to have the “replicated” modifier in the UPROPERTY macro…
UPROPERTY(Replicated)
They must be replicating it in another way then.
I’ll try it anyway… I’ll also try IsFalling()
If it works to replicate the jump animation then that’s what I’m looking for.
I hope you’re right.
Thank you very much for the help @KaidoomDev