# Why is the Height-blended Landscape material showing holes even with an alpha-blended layer?

**URL:** <https://forums.unrealengine.com/t/why-is-the-height-blended-landscape-material-showing-holes-even-with-an-alpha-blended-layer/281410>\
**Category:** Rendering\
**Tags:** alpha, unreal-engine, Landscape, question\
**Created:** [April 23, 2014, 6:55pm UTC](https://forums.unrealengine.com/t/why-is-the-height-blended-landscape-material-showing-holes-even-with-an-alpha-blended-layer/281410 "2014-04-23T18:55:17Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![slinedberg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@slinedberg](https://forums.unrealengine.com/u/slinedberg)\
**Post date:** [May 7, 2014, 1:10am UTC](https://forums.unrealengine.com/t/why-is-the-height-blended-landscape-material-showing-holes-even-with-an-alpha-blended-layer/281410/3 "2014-05-07T01:10:09Z")

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The solution could be to use a landscapelayerweight node instead of the layerblend node.

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