I think this is the way I need to handle it anyways because the InputKeyTimeDown asks for a Key value, which is easily specified in the dropdown menu, but if a player wants to remap that button it won’t update without abstracting that value to a variable. I haven’t given it much thought yet, but it didn’t seem easily apparent that you can take an input and assign it to a variable for that purpose.
So in other words, I think your process might be better for more than one reason I’ll test it in a few minutes.