# Why is the DOF on my Niagara Particles not aligned with the DOF of normal objects in the scene?

**URL:** <https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588>\
**Category:** Rendering\
**Tags:** particle-systems, DOF, unreal-engine, question\
**Created:** [March 20, 2021, 6:46am UTC](https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588 "2021-03-20T06:46:39Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Sev8000](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sev8000](https://forums.unrealengine.com/u/Sev8000)\
**Post date:** [March 20, 2021, 6:46am UTC](https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588/1 "2021-03-20T06:46:39Z")

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Hello dear community,

I’ve been using Unreal for ~5 days now so this might be a fairly dumb question.

**What I want to achieve:**  
So I want to use Niagara to render some meshes made from particles and have it render with a tilt shift effect so only some of the emitted particles would be in focus. I want the particles in the front and in the back to be out of focus.

**My problem:**  
While setting this scene up and using the “Cine Camera Actor”, I noticed that I couldn’t quite get the tilt shift effect that I wanted. Particles would be either completly in focus or completly out of focus.

**Visualization of my problem:**  
I set up an experiment illustrating my problem. There are three cubes and the cine camera actor. Each of the cubes has a Niagara System on top:

 ![333051-setup.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/8/5185a8c32b45d69124e508918e7c235309eb9bf1.png)

If I pull focus on the different cubes, the corresponding Niagara System should be in focus too, right?  
Unfortunately this is not the case. It is only when I put the manual focus distance very high, that the Niagara Systems are in focus again:

 ![333052-problem.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/a/1/da1f7995a4aec6aab26578c868657f06e796a885.jpeg)

So why is the DOF of a Niagra System differing from the DOF from the cubes? Is it even possible to achieve a tilt shift look with Niagara Particles?

Thank you very much!

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**Author:** ![ChungHuang](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ChungHuang](https://forums.unrealengine.com/u/ChungHuang)\
**Post date:** [November 12, 2021, 8:03am UTC](https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588/2 "2021-11-12T08:03:19Z")

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Try to check this box in your particle material and see if it fix your issue:

 ![352045-particledepth.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/6/e/96ed102fb62e3d6e9f34d94926e5e9e4d4571023.jpeg)

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**Author:** ![EvokeLive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvokeLive](https://forums.unrealengine.com/u/EvokeLive)\
**Post date:** [January 16, 2023, 10:24am UTC](https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588/3 "2023-01-16T10:24:19Z")

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I am having the same issue in UE5 now and this unfortunately didn’t help ☹

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**Author:** ![EvokeLive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvokeLive](https://forums.unrealengine.com/u/EvokeLive)\
**Post date:** [January 16, 2023, 10:39am UTC](https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588/4 "2023-01-16T10:39:08Z")

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Found it! There is a tutorial: [Particles Not Blurring Fix Unreal 5 - YouTube](https://www.youtube.com/watch?v=se15VZnaE4I&ab_channel=ShaunFoster)

You need to switch settings of material used in Niagara system. In material deaitl type in “Translucency Pass” and switch to “Before DOF”.
