# Why is Skeletal Mesh not changing LODs in viewport/persona?

**URL:** <https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question\
**Created:** [February 17, 2017, 9:27pm UTC](https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274 "2017-02-17T21:27:49Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![ziga.osolin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ziga.osolin](https://forums.unrealengine.com/u/ziga.osolin)\
**Post date:** [February 17, 2017, 9:27pm UTC](https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274/1 "2017-02-17T21:27:49Z")

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I just upgraded to 4.15. I have an issue that the Skeletal Mesh is always lowest LOD (so LOD2 in my case) when I either play in editor or preview mesh in the Persona.

The mesh LOD transitions are ok in packaged game. I think this is UE-42013 issue already reported for 4.16. It also happens for 4.15 for me. So I guess this is more like a bug report than a question.

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**Author:** ![ziga.osolin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ziga.osolin](https://forums.unrealengine.com/u/ziga.osolin)\
**Post date:** [February 23, 2017, 3:29pm UTC](https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274/2 "2017-02-23T15:29:57Z")

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Bump. Does any else have this issue. I guess this is connected to auto-generated LODs, I use InstaLOD for that (maybe simplygon works ok).

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**Author:** ![ziga.osolin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ziga.osolin](https://forums.unrealengine.com/u/ziga.osolin)\
**Post date:** [March 8, 2017, 9:22pm UTC](https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274/3 "2017-03-08T21:22:14Z")

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I actually tried it in the build and it also does not work … ☹ Does anyone else have this problem for skeletal mesh LODs?

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**Author:** ![Alexallright](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alexallright](https://forums.unrealengine.com/u/Alexallright)\
**Post date:** [April 4, 2017, 10:45am UTC](https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274/4 "2017-04-04T10:45:18Z")

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I also have this problem. I can see lod1 and lod2, but I cant see lod 0.

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**Author:** ![Alkher83](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alkher83](https://forums.unrealengine.com/u/Alkher83)\
**Post date:** [January 28, 2019, 3:11pm UTC](https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274/5 "2019-01-28T15:11:17Z")

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Same problem on the 4.21 ! What’s the solution (if any) ? thx

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**Author:** ![anonymous\_user\_63edca3e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_63edca3e1](https://forums.unrealengine.com/u/anonymous_user_63edca3e1)\
**Post date:** [August 11, 2020, 10:37pm UTC](https://forums.unrealengine.com/t/why-is-skeletal-mesh-not-changing-lods-in-viewport-persona/385274/6 "2020-08-11T22:37:33Z")

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I have a similar problem the lod in my tree doesnt switch when in play mode
