Why is RenderDeferredLighting and LumenReflections rendering twice when possessing the player?


Looking at the profiler here, you can see when possessing the player my RenderDeferredLighting and LumenReflections is counting twice and the time is doubling.

Anybody have any insight why this might be happening? I’ve been at this for days, I’ve tried disabling all Post Process effects, there aren’t multiple cameras being used, I’m not rendering to any textures, I can’t figure this one out.

I also just noticed that when playing, the number of Decals in the scene exactly doubles. What an earth could be happening here? Anyone?

So this happens in a fresh blank project, as soon as you possess a pawn, decals double and the cost of most other rendering features doubles.

Is this expectred? I don’t know much about rendering but surely we shouldn’t be losing 25% of our performance by simply posessing a pawn?