Hi,
I guess I still don’t understand some issues about the UPROPERTY system.
I have the following setup:
- A custom AActor derived class (let’s call it ClassA) declaring a few UPROPERTIES and overriding PostEditChangeProperty()
- Another custom AActor derived class (let’s call it ClassB) spawning an instance of ClassA using GetWorld()->SpawnActor<ClassA>(SpawnParameters) in its OnConstruction-method and assigning the property just after it has been spawned
However ClassA::PostEditChangeProperty is not called. Why is that ? I don’t get it.
Can somebody explain ?