# Why is not exist FAndroidPlatformFile struct is matched with FIOSPlatformFile?

**URL:** <https://forums.unrealengine.com/t/why-is-not-exist-fandroidplatformfile-struct-is-matched-with-fiosplatformfile/427687>\
**Category:** Mobile\
**Tags:** unreal-engine, platform-support, Android, CPP, question\
**Created:** [June 19, 2018, 7:10am UTC](https://forums.unrealengine.com/t/why-is-not-exist-fandroidplatformfile-struct-is-matched-with-fiosplatformfile/427687 "2018-06-19T07:10:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_bd0b827f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bd0b827f](https://forums.unrealengine.com/u/anonymous_user_bd0b827f)\
**Post date:** [June 19, 2018, 7:10am UTC](https://forums.unrealengine.com/t/why-is-not-exist-fandroidplatformfile-struct-is-matched-with-fiosplatformfile/427687/1 "2018-06-19T07:10:18Z")

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I want to using ConvertToAbsolutePathForExternalAppForWrite() function on android platform.  
And the function is calling FPaths::ConvertRelativePathToFull() function.

I already knew FPaths::ConvertRelativePathToFull() is not working on android because I read this page.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I want to know why is not exist FAndroidPlatformFile or why do you make it is not working FPaths::ConvertRelativePathToFull function on android. According to the page of the link, it is easy to make path, it is reason why I’m telling WHY.

I thought If you provide FAndroidPlatformFile and FAndroidPlatformFile::ConvertToAbsolutePathForExternalAppForWrite() and so on, it makes me be easy.

Thank you.

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**Author:** ![anonymous\_user\_bd0b827f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bd0b827f](https://forums.unrealengine.com/u/anonymous_user_bd0b827f)\
**Post date:** [June 19, 2018, 7:15am UTC](https://forums.unrealengine.com/t/why-is-not-exist-fandroidplatformfile-struct-is-matched-with-fiosplatformfile/427687/2 "2018-06-19T07:15:58Z")

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I tried to save some files in the save directory with FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir()). It worked on PC, but it didn’t on android.
