# Why is no .build.cs file created and why is the .target.cs file not retaining new info?

**URL:** <https://forums.unrealengine.com/t/why-is-no-build-cs-file-created-and-why-is-the-target-cs-file-not-retaining-new-info/346349>\
**Category:** Blueprint\
**Tags:** buildcs, unreal-engine, Blueprint, question\
**Created:** [February 4, 2016, 12:06am UTC](https://forums.unrealengine.com/t/why-is-no-build-cs-file-created-and-why-is-the-target-cs-file-not-retaining-new-info/346349 "2016-02-04T00:06:46Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Crimsus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Crimsus](https://forums.unrealengine.com/u/Crimsus)\
**Post date:** [February 4, 2016, 10:07pm UTC](https://forums.unrealengine.com/t/why-is-no-build-cs-file-created-and-why-is-the-target-cs-file-not-retaining-new-info/346349/3 "2016-02-04T22:07:01Z")

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The funny thing is that I got my information from the UE4 documentation and the UE wiki:

> **[Online Subsystem Steam](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Online/Steam/)**
>
> An overview of Online Subsystem Steam, including how to set up your project for distribution on Valve's Steam platform.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

From the point of view of a beginner in using Steam with UE, the context in the above links seems universal and doesn’t rely on whether or not C++ is being used.

So to finalize this and close it out: The build.cs and target.cs files are only applicable to C++ projects, correct?

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