Hey all, when I was using blueprints in persona in the event graph, my Pawn doesn’t seem to be valid when I play the program. Of course it wont be valid in Persona, but when I play the game, it doesn’t run any of the code after the IsValid node. Please help. Thank you in advance
Hey guys, thank you for all the help. I figured this one out by myself by setting the animation blueprint control animation instead of the animation asset. Thank You!!
Ok, my problem may or may not be the same as yours, but my problem was I wasn’t even using the animation blueprint, I was using an animation asset. So I had to, in my character blueprint, change the animation mode for the skeletal mesh from animation asset to animation blueprint, then set the correct animation blueprint generated class.
There are some case when a pawn not valid. The pawn not possed or killed be for u access or be delayed by reason. Becare full to use delay function or destroy actor.