Why is my lighting multicoloured in AR (android)

I am getting a strange multicoloured effect on my model. I’ve tried turning mobile HDR off and the issue is still there. Does anyone know what could be causing this?

I’ve seen a material that looks the same as yours before. At the time, the issue was when the values going into a Blend_ColorBurn node in the material exceeded one. Are you using any of the material nodes with the prefix “Blend_”? My other question is do you see the same issue in the editor if you enable the mobile preview renderer?