# Why is my landscape painting rigid and "square"?

**URL:** <https://forums.unrealengine.com/t/why-is-my-landscape-painting-rigid-and-square/574695>\
**Category:** World Creation\
**Tags:** landscape-painting, unreal-engine, UE5-0, Landscape, question\
**Created:** [June 5, 2022, 4:45pm UTC](https://forums.unrealengine.com/t/why-is-my-landscape-painting-rigid-and-square/574695 "2022-06-05T16:45:20Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![codeedward1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@codeedward1](https://forums.unrealengine.com/u/codeedward1)\
**Post date:** [May 25, 2023, 8:23pm UTC](https://forums.unrealengine.com/t/why-is-my-landscape-painting-rigid-and-square/574695/6 "2023-05-25T20:23:44Z")

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How did you do it @Maladrum? I have the same problem and High blended materials don’t change anything. Here is the example with weighted-blend but it looks the samy no matter I change:

> [@Landscape paint brush pain rectangles only \[Unreal 5.2\]](https://forums.unrealengine.com/t/landscape-paint-brush-pain-rectangles-only-unreal-5-2/1176279):
>
> When I pain my landscape the paint brush only paints rectangles. I’ve never experienced this before. In my older project or youtube tutorials I can see everything works well. I do the same steps as in youtube but still getting this weird effect. It’s very square’ish: My setup is as follows: Standard Landscape Material I have two layers. Only pait sand on the Sand layer and SandRoad on SandRoads layer: [image] I gave 0.2 on alpha for the Sand layer as the sand road was v…

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