Why is my foliage untextured?

Hello everyone! I had earlier when working on the project placed a bunch of static mesh tree’s as foliage actors onto my landscape and upon re-entering the level at a later time noticed they we’re untextured. I ensured all materials were saved and still on the static mesh. The materials are rendering correctly on both the preview for the static mesh and foliage actor, as well as when I open them in a separate window. I have no idea how to fix this, I’ve tried re-saving the material, disconnection nodes, re-applying the material and more. Please help!

sometimes this happens, one solution that i’ve found is to open the texture maps which would be the leaves and normals and roughness and all of those PBR texture maps.

try doing this