# Why is my child actor not following its parent?

**URL:** <https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102>\
**Category:** Blueprint\
**Tags:** remove-from-parent, child-actors, actor-blueprint, overlap-actors, unreal-engine, Blueprint, question\
**Created:** [January 11, 2019, 2:59pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102 "2019-01-11T14:59:16Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![\_yakin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_yakin](https://forums.unrealengine.com/u/_yakin)\
**Post date:** [January 11, 2019, 2:59pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/1 "2019-01-11T14:59:16Z")

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hello , i am a beginner and don’t know how parenting work properly so i have this problem where i created an actor and in it it has other child actors when it spawns but the thing is the transform for the parent works fine but for the child it seems like its adding up with its parent for some reason so its always \*2

 ![265008-untitled1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/2/d22ac4000a8c08ef233db65ce3454efcd329efa5.png)

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**Author:** ![ZoltanE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Post date:** [January 11, 2019, 3:21pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/2 "2019-01-11T15:21:03Z")

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Are you sure the child actor’s relative location remains 0?  
EDIT: Well, I mean stays on whatever value it’s on when spawning.

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**Author:** ![DmitriAzimov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DmitriAzimov](https://forums.unrealengine.com/u/DmitriAzimov)\
**Post date:** [January 11, 2019, 3:43pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/3 "2019-01-11T15:43:01Z")

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How are you attaching it to its parent? Maybe try AttachToActor?

![265015-attachto.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/1/e/61eb3fbc0274a6d021033980677a1abe9b6d1f3a.png)

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**Author:** ![\_yakin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_yakin](https://forums.unrealengine.com/u/_yakin)\
**Post date:** [January 11, 2019, 3:47pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/4 "2019-01-11T15:47:03Z")

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![265017-untitled.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/6/c/b6cd1d03cbd8a3f45ff3dcc2d824c83f661e86db.png)

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**Author:** ![DmitriAzimov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DmitriAzimov](https://forums.unrealengine.com/u/DmitriAzimov)\
**Post date:** [January 11, 2019, 3:52pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/5 "2019-01-11T15:52:56Z")

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Try to have the cube be a separate actor instead of a component and attach it to the platform with AttachToActor. It won’t become a child, but will follow the platform’s transform.

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**Author:** ![ZoltanE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Post date:** [January 11, 2019, 3:55pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/6 "2019-01-11T15:55:19Z")

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It seems that you use Obstacle spawn point transforms, which are in world space, and assign them as relative.

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**Author:** ![\_yakin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_yakin](https://forums.unrealengine.com/u/_yakin)\
**Post date:** [January 11, 2019, 4:06pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/7 "2019-01-11T16:06:28Z")

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how do i fix it ?  
i get your idea but don’t know what to do !

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**Author:** ![ZoltanE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Post date:** [January 11, 2019, 4:14pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/8 "2019-01-11T16:14:42Z")

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Something like this:

 ![265031-clipboard-image-10.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/4/d44f7b7be2f8c6a02cf870655b02b1cb9216ac78.png)

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<div class="post-metadata">

**Author:** ![\_yakin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_yakin](https://forums.unrealengine.com/u/_yakin)\
**Post date:** [January 11, 2019, 4:28pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/9 "2019-01-11T16:28:57Z")

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it fixed that issue but it shifted it in the y axis !

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<div class="post-metadata">

**Author:** ![ZoltanE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Post date:** [January 11, 2019, 4:53pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102/10 "2019-01-11T16:53:46Z")

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That is probably something else going on. Make sure the actor pivots and spawn point locations are all where you expect them to be.
