Why is my Blender .FBX import rotated incorrectly?

Hello,

Could you please look at this thread and then create a response there:

This will help us track issues with FBX importing.

Thank you,

Alexander

There is no need to use the FBX converter, there a working .fbx converter for blender available. This tutorial will show you how to get and use the latest version of it: Exporting from Blender 2.70 to Unreal Engine 4 - YouTube

I’m using blender 2.7 along with the Autodesk FBX converter it comes in all screwed

up any idea of what i’m doing wrong it’s rotation is wrong to any help wold be appreciated.

Did you manage to fix the issue ? I am having the same problem with the integrated FBX exporter.

Hey Gwenn,

Did you try what Hyperloop recommended below? Did you take a look at the link posted below by Alexander?

Thanks,

Ben Halliday