# Why is GEngine-\>AddOnScreenDebugMessage printing "0"?

**URL:** <https://forums.unrealengine.com/t/why-is-gengine-addonscreendebugmessage-printing-0/1758>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [April 3, 2014, 4:54pm UTC](https://forums.unrealengine.com/t/why-is-gengine-addonscreendebugmessage-printing-0/1758 "2014-04-03T16:54:07Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![phoboz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@phoboz](https://forums.unrealengine.com/u/phoboz)\
**Post date:** [April 3, 2014, 5:45pm UTC](https://forums.unrealengine.com/t/why-is-gengine-addonscreendebugmessage-printing-0/1758/4 "2014-04-03T17:45:05Z")

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Strange. Try using logs and see if it gets called only once too.

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