I have two blueprints
- TCPConnection is receiving data from a tcp socket.
- Animation Blueprint, which deals animating a skeleton based on the information received via socket
I cannot put the TCP Connection logic because the plugin it requires to inherit from a tcp specific class.
In this first image, you can see how TCPConnection, aka 1 is updated successfully when new data arrives.
At the beginning of play, on the same class, I am searching for the Animation Blueprint on the actor to reference it later on
I think this might be a problem because maybe its not the real instance
Below there are the AnimGraph (to update the Pose) and the Event Graph, which is listening to the Interface or EventDispatched. I currently tried both, but none work
I hope I explained it correctly