Why is Event Dispatcher or Interfaces not working?

I have two blueprints

  1. TCPConnection is receiving data from a tcp socket.
  2. Animation Blueprint, which deals animating a skeleton based on the information received via socket

I cannot put the TCP Connection logic because the plugin it requires to inherit from a tcp specific class.

In this first image, you can see how TCPConnection, aka 1 is updated successfully when new data arrives.

At the beginning of play, on the same class, I am searching for the Animation Blueprint on the actor to reference it later on

I think this might be a problem because maybe its not the real instance

Below there are the AnimGraph (to update the Pose) and the Event Graph, which is listening to the Interface or EventDispatched. I currently tried both, but none work


Any suggestion?

I hope I explained it correctly :slight_smile:

Thanks!