# Why is DefaultEngine.ini not updated when renaming or moving the GameMode?

**URL:** <https://forums.unrealengine.com/t/why-is-defaultengine-ini-not-updated-when-renaming-or-moving-the-gamemode/456470>\
**Category:** Platform & Builds\
**Tags:** gamemode, unreal-engine, bug-report, question\
**Created:** [October 5, 2019, 10:17am UTC](https://forums.unrealengine.com/t/why-is-defaultengine-ini-not-updated-when-renaming-or-moving-the-gamemode/456470 "2019-10-05T10:17:13Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![RogueSheep](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roguesheep/32/891970_2.png) [@RogueSheep](https://forums.unrealengine.com/u/RogueSheep)\
**Post date:** [October 5, 2019, 10:17am UTC](https://forums.unrealengine.com/t/why-is-defaultengine-ini-not-updated-when-renaming-or-moving-the-gamemode/456470/1 "2019-10-05T10:17:13Z")

</div>

In addition to the bug report in [issue UE-80948](https://issues.unrealengine.com/issue/UE-80948) :  
When renaming or moving a custom GameMode BP or GameInstance BP, the values in the DefaultEngine.ini are not updated. Running in the editor will work without problems, but a packaged game will not find the old assets and default back to the default GameMode and/or Instance.

(if there is a way to add this extra info to the bug report, please let me know as I could not find this option)
