Yeah I use the exact same part of the code to Launch when in another of my animaton modes that doesn’t require ‘Flying’ and it works then. And I mean the exact same BP code not just similar.
Thanks for reply but I’ll just go with the above update I think for now.
There does seem to be an unreported delay to the Mode switch though in this case.
EDIT: Maybe another way of dealing with this would be to use the setting ‘Root Motion from Montages Only’ and then make sure I use montages accordingly? Haven’t tried yet but maybe?
Or starting to re-code the component in c++ but I wanted to avoid that as far as possible.