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Why have my socket gizmos gone haywire?

When selecting the local transform of a socket the gizmo becomes huge, here is a picture.
36c80d6b15e2502464d50d64b7bfa56e50abec04.jpeg
I use blender for the models. The problem is only with sockets and not with bones.
Any ideas?

I have seen this when using odd scales exporting. Are you exporting at Scale 1? and are you using 2.76?