# Why hasn’t Twinmotion added timeline keyframe animation?

**URL:** <https://forums.unrealengine.com/t/why-hasn-t-twinmotion-added-timeline-keyframe-animation/2843108>\
**Category:** Character & Animation\
**Tags:** FeatureRequest, twinmotion\
**Created:** [October 21, 2026, 1:24am UTC](https://forums.unrealengine.com/t/why-hasn-t-twinmotion-added-timeline-keyframe-animation/2843108 "2026-10-21T01:24:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![luckydeboy1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@luckydeboy1](https://forums.unrealengine.com/u/luckydeboy1)\
**Post date:** [October 21, 2026, 1:24am UTC](https://forums.unrealengine.com/t/why-hasn-t-twinmotion-added-timeline-keyframe-animation/2843108/1 "2026-10-21T01:24:52Z")

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Why hasn’t Twinmotion added timeline keyframe animation? The current animation tools for translation and rotation are really cumbersome to work with. This forces me to import FBX animations from DCC software, and those imported FBX animations are extremely difficult to edit.

I strongly request native timeline keyframe animation support for scene objects. Huge thanks to all the talented developers! Please consider adding this feature in an upcoming release.

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**Author:** ![luckydeboy1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@luckydeboy1](https://forums.unrealengine.com/u/luckydeboy1)\
**Post date:** [October 21, 2026, 1:26am UTC](https://forums.unrealengine.com/t/why-hasn-t-twinmotion-added-timeline-keyframe-animation/2843108/2 "2026-10-21T01:26:53Z")

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Feature Request: Native Timeline Keyframe Animation for Objects – Current Transform Animation Workflow Is Painful
