What do I think? Well, that depends… You say you started working on another way of moving the character. If you think this will be a straight up improvement over the other way, I think you should take your time and finish it first. If you think that not all people will need their game to work this way, or that it’s pretty much nothing more than an alternative way, then it might be a good idea to show both ways.
If there’s anything that might be unnecessary to some people, but still might be useful to others, maybe you could just tell us so.
Here’s an idea: (I’m still fairly new to programing, so I don’t know just how hard this would be to do, but…) Do you think it would be possible to “separate” your blueprints into separate tutorials. Like, have some tutorials showing different ways to detect the ledge, some other tutorials showing different ways to attach the player to the ledge, some more tutorials for moving along the ledge, etc, and that way, people could easily mix and match these mechanics to fit their needs?
Or I don’t know. On the other hand, you could just show us one thing, and if people want their game to be a little different, they will just have to figure out how to change it themselves. This would probably be more convenient for you, but less convenient for the rest of us.
(Running out of comment characters here… I’ll have to post another comment.)