# Why does UE5 take ages to open a new level?

**URL:** <https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0, Levels, question\
**Created:** [June 25, 2022, 12:03pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055 "2022-06-25T12:03:39Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 25, 2022, 1:39pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/8 "2022-06-25T13:39:31Z")

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Ah, you didn’t say that… 😉

That sounds like your cache space is running out. How your hard drive space?

You can also try getting rid of the cache ( but check your drive space first )

> [@Compiling shaders every time I open a project](https://forums.unrealengine.com/t/compiling-shaders-every-time-i-open-a-project/412993/2):
>
> I happened to try the solution posted on this thread and it worked for me! The project now starts up without having to recompile everything.

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