# Why does UE5 take ages to open a new level?

**URL:** <https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0, Levels, question\
**Created:** [June 25, 2022, 12:03pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055 "2022-06-25T12:03:39Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![ALYNDER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alynder/32/537385_2.png) [@ALYNDER](https://forums.unrealengine.com/u/ALYNDER)\
**Post date:** [June 25, 2022, 12:03pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/1 "2022-06-25T12:03:39Z")

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Whenever I open a level, bought from the store or made it by myself, it literally takes ages to just open it. it’s so weird.  
My pc is pretty new and it comes with i9 12900k, 3080TI, 64 gb ddr5 and 4TB NVMe M.2.  
 ![ScreenShot_20220625135016](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/d/2/7d2457140ad1019c01a1c5b684fcfb94a8411503.png)  
When opening the editor, it goes so slowly and this is killing me! I had no issue with UE4, everything was perfect but then, with UE5, everything got ■■■■■■ up. I really need help because I can’t figure out the key problem. Thank you all 😃

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 25, 2022, 12:14pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/2 "2022-06-25T12:14:35Z")

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It looks like it’s compiling shaders. You can take a look at the editor processes in the task manger, and see if that’s the case…

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**Author:** ![ALYNDER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alynder/32/537385_2.png) [@ALYNDER](https://forums.unrealengine.com/u/ALYNDER)\
**Post date:** [June 25, 2022, 12:19pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/3 "2022-06-25T12:19:51Z")

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it takes about 70 % of my whole CPU, I really can’t understand what’s the issue

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 25, 2022, 12:20pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/4 "2022-06-25T12:20:45Z")

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Like I say, look in the task manager.

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**Author:** ![ALYNDER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alynder/32/537385_2.png) [@ALYNDER](https://forums.unrealengine.com/u/ALYNDER)\
**Post date:** [June 25, 2022, 12:41pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/5 "2022-06-25T12:41:21Z")

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![b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/a/3/6a3f6c6467dd70b04c21e4c28c034605cfed1b1a.png)  
this is what I get.  
During this process, all my fans run at maximum speed!

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 25, 2022, 12:50pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/6 "2022-06-25T12:50:38Z")

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Yes, it’s the first time you’ve opened the map, right? This is compiling all the materials.

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<div class="post-metadata">

**Author:** ![ALYNDER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alynder/32/537385_2.png) [@ALYNDER](https://forums.unrealengine.com/u/ALYNDER)\
**Post date:** [June 25, 2022, 1:35pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/7 "2022-06-25T13:35:07Z")

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well, it should only happen for the first time and I always save before exiting. On some levels, it just repeats the whole process and I don’t understand why…perhaps there’s a failure.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 25, 2022, 1:39pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/8 "2022-06-25T13:39:31Z")

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Ah, you didn’t say that… 😉

That sounds like your cache space is running out. How your hard drive space?

You can also try getting rid of the cache ( but check your drive space first )

> [@Compiling shaders every time I open a project](https://forums.unrealengine.com/t/compiling-shaders-every-time-i-open-a-project/412993/2):
>
> I happened to try the solution posted on this thread and it worked for me! The project now starts up without having to recompile everything.

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<div class="post-metadata">

**Author:** ![ALYNDER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alynder/32/537385_2.png) [@ALYNDER](https://forums.unrealengine.com/u/ALYNDER)\
**Post date:** [June 25, 2022, 3:29pm UTC](https://forums.unrealengine.com/t/why-does-ue5-take-ages-to-open-a-new-level/590055/9 "2022-06-25T15:29:31Z")

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It looks like it got solved!  
Thank you! Thank you for your time!  
and regarding to my drive space, I’ve 2TB left, so I don’t think that’s the problem xD haha
