# Why does turning on the 3D spatialization option get the priority value squared? 

**URL:** <https://forums.unrealengine.com/t/why-does-turning-on-the-3d-spatialization-option-get-the-priority-value-squared/2658952>\
**Category:** Audio\
**Tags:** audio-bugs, unreal-engine, question\
**Created:** [September 22, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/why-does-turning-on-the-3d-spatialization-option-get-the-priority-value-squared/2658952 "2025-09-22T14:04:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MemoriaStick](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MemoriaStick](https://forums.unrealengine.com/u/MemoriaStick)\
**Post date:** [September 22, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/why-does-turning-on-the-3d-spatialization-option-get-the-priority-value-squared/2658952/1 "2025-09-22T14:04:05Z")

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I am an audio developer.  
You are currently prioritizing your audio.  
Why does turning on the 3D spatialization option get the priority value squared?  
I used that cheat as a way to check.  
Au.debug.sounds.sort priority
