I can’t wrap my head around this. This only occurs when I deploy to a device.
I’ve been trying to figure out why the Sun Disc doesn’t draw on any mobile device when deployed, starting by building a super-simplified sky material. Ultimately, this is what my sky material will actually look like in the end anyway. This is the entire setup of the material.
Now, on PC, Mobile preview and everything else the sun ‘disc’ draws absolutely fine. However as soon as I deploy to an actual device, it disappears. It’s like the nodes aren’t even there or it compiles differently. I’ve tried every compression type my device supports.
This works, the sun disc actually draws so long as I have no texture plugged in:
And this works:
But together they don’t. No compile errors, material is fully rough and unlit. I also have mobile HDR and bloom enabled in project settings.
All I can think of doing right now is having two sky-domes, one with just the sun on it, the other with the texture. But that seems like a ridiculous workaround… no documentation on this!