# Why does Subsurface Profile cause my Vive pre to have blinders?

**URL:** <https://forums.unrealengine.com/t/why-does-subsurface-profile-cause-my-vive-pre-to-have-blinders/360004>\
**Category:** XR Development\
**Tags:** Vive, subsurface, profile, unreal-engine, question\
**Created:** [June 7, 2016, 9:02pm UTC](https://forums.unrealengine.com/t/why-does-subsurface-profile-cause-my-vive-pre-to-have-blinders/360004 "2016-06-07T21:02:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_92e929a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_92e929a51](https://forums.unrealengine.com/u/anonymous_user_92e929a51)\
**Post date:** [June 7, 2016, 9:02pm UTC](https://forums.unrealengine.com/t/why-does-subsurface-profile-cause-my-vive-pre-to-have-blinders/360004/1 "2016-06-07T21:02:52Z")

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Hi All,

My team is having an interesting issue where when we have the new subsurface profile hooked up we get black blinders on the left and right of the lenses. Essentially eliminating peripheral vision on the sides. This doesn’t’ happen on the Oculus CV1, and we don’t have a CV1 Vive to test on…

We have looked around to see if anyone else is experiencing a similar bug but haven’t found anyone having this problem. Does anyone know why this might be happening?

Thanks much!

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**Author:** ![Stuart\_Cunningham](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Stuart\_Cunningham](https://forums.unrealengine.com/u/Stuart_Cunningham)\
**Post date:** [July 8, 2016, 9:46pm UTC](https://forums.unrealengine.com/t/why-does-subsurface-profile-cause-my-vive-pre-to-have-blinders/360004/2 "2016-07-08T21:46:29Z")

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I’m also having this problem on the Vive consumer version. The subsurface profile creates mirror like “blinders” in the peripheries of the HMD. Has anyone else encountered this?
