# Why does Source Scale Factor in UE5.6 Retargeter ignore values \<1?

**URL:** <https://forums.unrealengine.com/t/why-does-source-scale-factor-in-ue5-6-retargeter-ignore-values-1/2656532>\
**Category:** Character & Animation\
**Tags:** retarget, unreal-engine, question\
**Created:** [September 14, 2025, 11:40am UTC](https://forums.unrealengine.com/t/why-does-source-scale-factor-in-ue5-6-retargeter-ignore-values-1/2656532 "2025-09-14T11:40:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ShowYourBra1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/showyourbra1/32/756216_2.png) [@ShowYourBra1](https://forums.unrealengine.com/u/ShowYourBra1)\
**Post date:** [September 14, 2025, 11:40am UTC](https://forums.unrealengine.com/t/why-does-source-scale-factor-in-ue5-6-retargeter-ignore-values-1/2656532/1 "2025-09-14T11:40:11Z")

</div>

Trying to retarget Mixamo anims to a smaller custom skeleton (CS2 character) in UE5.6.

 ![screenshot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/e/e1e424774ff702d80bc7a7bd973f62f7ccb4f827.jpeg)

If I put Source Scale Factor **above 1** it works (target character becomes smaller).  
But if I put anything **below 1** (like 0.36 to shrink) it just ignores it, same as if it’s set to 1.

Is this normal? Like it only works for scaling up, not down?
