I selected the “city park environment” in my content library, and selected “create new project” from it.
Then I opened 4.26 engine, and selected the CityParkEnvironmentCollec project to open up.
It’s now been building static mesh distance fields for over an hour, stuck at 95% project opening. Tailing the log in Saved/Logs shows that the main work is building distance fields for all the meshes.
However, Process Monitor only shows Unreal Engine using 3.3% of the CPU, which corresponds to a single thread on a 16-core/32-thread CPU.
This feels like work that could be very easily parallelized, so why isn’t it?