# Why does open \*ipaddress\* from ios to Windows crash on first try but work on the second

**URL:** <https://forums.unrealengine.com/t/why-does-open-ipaddress-from-ios-to-windows-crash-on-first-try-but-work-on-the-second/467577>\
**Category:** Mobile\
**Tags:** windows, lan, unreal-engine, iOS, question\
**Created:** [July 2, 2020, 10:47pm UTC](https://forums.unrealengine.com/t/why-does-open-ipaddress-from-ios-to-windows-crash-on-first-try-but-work-on-the-second/467577 "2020-07-02T22:47:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Solidus569](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Solidus569](https://forums.unrealengine.com/u/Solidus569)\
**Post date:** [July 2, 2020, 10:47pm UTC](https://forums.unrealengine.com/t/why-does-open-ipaddress-from-ios-to-windows-crash-on-first-try-but-work-on-the-second/467577/1 "2020-07-02T22:47:54Z")

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After not being able to use FindSession due to an empty results array on success. I attempted to open the remote ip directly using a console command “open _WindowsServerIP_” which crashes on the first attempt after the server is started up, but works on subsequent attempts if the server is left running.

Has anyone else had this problem/is lan networking on mobile really just that broken at the moment?
