Why does my variable stop saving when I drive the car?

So this is the weirdest problem I ever had while working with unreal. I have a system for making the player be hot or cold i.e. when I am in a closed room, the temperature rises, when I am outside, it drops. I have a variable in Game Instance for that called “WeAreIn”.

When the player touches the blueprint with the triggers I have at the door, the variable goes true. When exiting, it goes false. And it all saves great in my saving/loading system when asked to.

However, when I enter the car and drive it, the variable acts like it’s saved, but it’s never loaded again, it remains false. If I enter and exit the car without pressing W or S to drive back and forth it still saves and loads, but if I press these buttons, just stops loading (still looks like its saving when debugging). Any ideas? This really drives me nuts!

Fairly simple solution. Some components of my car were sticking out, like the camera, and they were messing with the overlap of the room which was right next to the car. By allowing only the player to interact with the overlap, everything’s ok now.