So this is the weirdest problem I ever had while working with unreal. I have a system for making the player be hot or cold i.e. when I am in a closed room, the temperature rises, when I am outside, it drops. I have a variable in Game Instance for that called “WeAreIn”.
When the player touches the blueprint with the triggers I have at the door, the variable goes true. When exiting, it goes false. And it all saves great in my saving/loading system when asked to.
However, when I enter the car and drive it, the variable acts like it’s saved, but it’s never loaded again, it remains false. If I enter and exit the car without pressing W or S to drive back and forth it still saves and loads, but if I press these buttons, just stops loading (still looks like its saving when debugging). Any ideas? This really drives me nuts!