Hi there!
I’ve established a look for my cinematic in unreal using the sequencer. When I come to render the movie out…it starts rendering looking as it should. But after about 30frames it pops to a different lighting look. It’s like it loses the indirect lighting I have and the shadows become very dark whereas they aren’t like that in my viewport.
I should add, that when I ‘play’ my scene and look at it in game mode, it has the darker non-indirect lit look.
How do I get my render to just look the same as it looks when looking through my cinematic camera?
Any tips would be much appreciated!