# Why does my player disappear, when walking too far?

**URL:** <https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 24, 2015, 1:56am UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871 "2015-02-24T01:56:33Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [February 24, 2015, 2:08am UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871/2 "2015-02-24T02:08:27Z")

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You are reaching the world bounds, which is the border of the grid you see in top view. You can fix that by disabling **Enable World Bounds Checks** in world settings. Keep in mind that you’ll have physics and lighting precision problems as you go beyond this limit, so you should look into world composition if you want to have a larger game world than the grid.

Links for world composition:

> **[World Composition](https://docs.unrealengine.com/5.0/en-US/world-composition-in-unreal-engine/)**
>
> System for managing large worlds including origin shifting technology.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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