# Why does my player disappear, when walking too far?

**URL:** <https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 24, 2015, 1:56am UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871 "2015-02-24T01:56:33Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Jyrgen\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jyrgen\_1](https://forums.unrealengine.com/u/Jyrgen_1)\
**Post date:** [February 24, 2015, 1:56am UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871/1 "2015-02-24T01:56:33Z")

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I am working on big scale map project. When I walk few kilometers away from spawn, my camera gets stuck, player disappears and can not move. Is there some kind of limit that can be removed?

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/4/4/644577aa1f25aba3ccb5a2cc0c0fdd940c9c3a23.jpeg)  
 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/a/b/fab4c50bacf2224f93ed2f00dc9decb7c8fd57eb.jpeg)

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [February 24, 2015, 2:08am UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871/2 "2015-02-24T02:08:27Z")

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You are reaching the world bounds, which is the border of the grid you see in top view. You can fix that by disabling **Enable World Bounds Checks** in world settings. Keep in mind that you’ll have physics and lighting precision problems as you go beyond this limit, so you should look into world composition if you want to have a larger game world than the grid.

Links for world composition:

> **[World Composition](https://docs.unrealengine.com/5.0/en-US/world-composition-in-unreal-engine/)**
>
> System for managing large worlds including origin shifting technology.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [February 24, 2015, 2:09am UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871/3 "2015-02-24T02:09:47Z")

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Something should apper in logs about this

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**Author:** ![Jyrgen\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jyrgen\_1](https://forums.unrealengine.com/u/Jyrgen_1)\
**Post date:** [February 24, 2015, 2:23am UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871/4 "2015-02-24T02:23:09Z")

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Thank you very much for the answer! World composition is right what I have been looking for.

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**Author:** ![O\_Pirata\_Vham](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@O\_Pirata\_Vham](https://forums.unrealengine.com/u/O_Pirata_Vham)\
**Post date:** [August 19, 2016, 6:37pm UTC](https://forums.unrealengine.com/t/why-does-my-player-disappear-when-walking-too-far/307871/5 "2016-08-19T18:37:48Z")

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Thanks for the question and answer.
