Why does my particle projectile spawn in incorrectly?

I created projectile particle (fireball) that is spawn from socket of my third person character. Spawn is very strange because it is not spawn from socket but from somewhere far away and move to socket and then move forward…
I record this on my video: - YouTube and please look at this.

I’ll be very grateful for your help.

Thank you.


You’re probably not consistent with the coordinate space.

The issue you have happens, if you use a relative location and assign it to a function that reads the locations as absolute locations, the same happens when you give it absolute and it needs relative ones, so first check both your input vector, which includes the functions you might be using to get the socket location, and see if it’s in the same space as the spawn function.

In case you couldn’t figure it out, post a readable shot of this part of your blueprint and we’ll see what’s wrong exactly.