why does my mask tint my model in the areas that shouldnt have color.

ughh my comment didnt post i think? i typed soo much… but i came up with a work around where i just scale the uvs really small so that they dont touch the wood grain mask. not optimal workflow but it works.

also i set the texture cords in the texture itself if im not planning on doing anything with the uvs.

319350-texcord.png

the real question is why does it not tint my model with the texture im using for logos and fonts…there’s no uvs for the rest of the model except for the ones that get the fonts. really really weird.

Here’s what it looks like with the work around.