Why does my lvl look like this and how can i fix it


What particular aspect are you referring to?


Maybe your engine’s scalability settings are lower than what the level/map would need?

It didn’t use to look like this this just happened all of the sudden

Scalability is maxed

It almost looks as if all my normal’s were flipped somehow

It appears to be affecting every lvl in my project

Here a little bit of a different perceptive

I went ahead and migrated everything to a new project since i figured i must be something up with the projects settings and its looking much better thanks for all the suggestions