# Why Does my lighting look strange?

**URL:** <https://forums.unrealengine.com/t/why-does-my-lighting-look-strange/313764>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, question\
**Created:** [April 4, 2015, 5:07am UTC](https://forums.unrealengine.com/t/why-does-my-lighting-look-strange/313764 "2015-04-04T05:07:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![AttemptD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Post date:** [April 4, 2015, 5:07am UTC](https://forums.unrealengine.com/t/why-does-my-lighting-look-strange/313764/1 "2015-04-04T05:07:46Z")

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![37306-lighting+error.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/f/84f3de344571aa4aee1e912d2ff59d66bf20c014.jpeg)

I’m not sure what is causing the lighting around the edges of my map to look liker that.  
There are no sky or directional lights, There is no sky sphere or anything, no fog no nothing on the outside of those walls. The light radius of the point light in there is quite small.

What causes this issue??  
I’m new to lighting…i apologize…I’m using 4.7.4

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [April 4, 2015, 9:38am UTC](https://forums.unrealengine.com/t/why-does-my-lighting-look-strange/313764/2 "2015-04-04T09:38:15Z")

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Hi!

I think you need to configure the system for calculating lighting. For begin, you can try to use this guide.

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**Author:** ![AttemptD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Post date:** [April 4, 2015, 11:28pm UTC](https://forums.unrealengine.com/t/why-does-my-lighting-look-strange/313764/3 "2015-04-04T23:28:00Z")

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This is extremely helpful!! Thanks! 🙂
