Why does my Glass Texture doesn't look the same on the back side

Thank you for the help there!

I did try to set the material to Two Sided in the Details panel
But, Whereas I’m not too keen on how to debug its value with a node using a debug float value. Do you mean like using a Parameter on the Fresnel Node to adjust its value?

I’m pretty new to unreal so I don’t know much :sweat_smile: