Made a Json wrapper over the ue4 Json logic. It behaves like a JavaScript object but with methods.
Used it as a property of a thing called BuildingBlueprint.
Using BuildingBlueprint as input pin in a function node, for some reason, makes the destructor of JsonWrapper throw an error and trigger a break there.
I am new to visual studio, coming from an Eclipse background and frankly I am lost, how to debug this?