# Why does my Dynamic 2D Texture Show Up Blank?

**URL:** <https://forums.unrealengine.com/t/why-does-my-dynamic-2d-texture-show-up-blank/285688>\
**Category:** Rendering\
**Tags:** unreal-engine, Plugins, CPP, question\
**Created:** [June 12, 2014, 2:06pm UTC](https://forums.unrealengine.com/t/why-does-my-dynamic-2d-texture-show-up-blank/285688 "2014-06-12T14:06:57Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_9af1a529](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9af1a529](https://forums.unrealengine.com/u/anonymous_user_9af1a529)\
**Post date:** [July 13, 2014, 9:14pm UTC](https://forums.unrealengine.com/t/why-does-my-dynamic-2d-texture-show-up-blank/285688/3 "2014-07-13T21:14:22Z")

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I’m having the same problem. Can you provide a bit more detail about how you were able to solve this? TIA.

Are you saying you called:

> **[UTexture2D::UpdateTextureRegions](https://docs.unrealengine.com/5.2/en-US/API/Runtime/Engine/Engine/UTexture2D/UpdateTextureRegions/)**
>
> Asynchronously update a set of regions of a texture with new data.

In your tick function? Or are you saying you called the function defined in:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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