Hi, I have attached a short video of a problem I have encountered with Distance Field Ambient Occlusion. Whenever the camera moves, little squares of shadow are left behind the object, but quickly disappear. Also, the surface of the object itself gets chunky, splotchy shadowing when it comes into view, it then partially fades away, then stops and stays horrible until the camera is jiggled around slightly, or, weirdly enough, the mouse cursor is waved all over the portion of the screen where the problem is occurring.
This video shows the problem pretty well:
In the video I show the mesh distance field view, and the distance field ambient occlusion view.
https://www.youtube.com/watch?v=kS4_DzLLHAY&feature=youtu.be
Thanks to everyone for taking a look!