Why does my Blueprint communication fail?

These are both blueprint actors. The triggerbox fires perfectly fine but the event in the globalactions blueprint is not triggered. The globalactions blueprint is also in the level as an actor blueprint.

Hello veiovis,

Have you tried casting to the other buleprint? You would need to drag off the “Other Actor” pin in your overlap event and type Cast to followed by the blueprint name that you are trying to talk to. You can find a tutorial here:

It’s the one called “GETTING CLASS BLUEPRINTS TO TALK”

I hope this helps

Cheers

Hi Rudy,
yes casting works. Thanks. I was just wondering why this basic way of communication isnt working.