I also want to mention that my vertex count inside of UE4 is 6 times the size than what I am getting inside of Maya. I wasn’t sure if this is normal or not. The cad Data is already triangles. I also have only 1 UV space.
I also want to mention that my vertex count inside of UE4 is 6 times the size than what I am getting inside of Maya. I wasn’t sure if this is normal or not. The cad Data is already triangles. I also have only 1 UV space.