I’m not sure. Could it be retaining settings from the other engine it was created for previously? Some engines use X and Z horizontal axes and a vertical Y axis, which could mess up how it’s rendered or how it’s UV mapped and such in Unreal.
I’m not sure. Could it be retaining settings from the other engine it was created for previously? Some engines use X and Z horizontal axes and a vertical Y axis, which could mess up how it’s rendered or how it’s UV mapped and such in Unreal.