[=;320866]
All thats needed is a +/- 90˚ in the import settings, this is a classic problem of Maya/Blender to UE4. different Fwd (Y) in Maya and Blender.
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Not really. The problem is a bit more than just a rotated root as the entire IK chain has become unglued from the rig so more or less would also break the animations in the marketplace that is based off of this template unless the IK’s are fixed as well.
By the way the 1st person template has the same issue