Figured it out. This happens, because r.SkyAtmosphere.FastSkyLUT is turned on. So either turn it off but make the atmosphere more expensive or fiddle with the FastSkyLUT settings until it looks passable.
Figured it out. This happens, because r.SkyAtmosphere.FastSkyLUT is turned on. So either turn it off but make the atmosphere more expensive or fiddle with the FastSkyLUT settings until it looks passable.