I have various marketplace plugins. As far as I know, Epic’s intention is that precompiled plugins should package seamlessly with the project, but this very rarely seems to be the case. After all the binaries are part of the download.
I have to blow 10Gs of hard drive space just to have Visual Studio sitting there doing nothing. Because when it comes to build time, as far as I can see, VS doesn’t compile anything, it just writes a config file ( target.cs ).
Does anyone have any pointers on this? How to get projects that use plugins to package without needing VS?