Hi Eric,
Yes the particlesystem is a component on the character.
That cube is simply a cube we use as trigger used on in-game puzzle mechanics, but its location is passed the same values as the end point of the beam.
Thanks for replying
Hi Eric,
Yes the particlesystem is a component on the character.
That cube is simply a cube we use as trigger used on in-game puzzle mechanics, but its location is passed the same values as the end point of the beam.
Thanks for replying